Bundly Games
Play on Telegram. Verify everything.
Every new player gets 100 Credits. Credits are play points only: they are not SOL, not $BUNDLO, cannot be bought and cannot be withdrawn.
Pick heads or tails. The Telegram dice decides: 1 to 3 heads, 4 to 6 tails. Right call pays 1.96x.
Pick high (4 to 6) or low (1 to 3), then Telegram rolls. Right call pays 1.96x.
Telegram throws the dart. Bullseye pays 4x, the ring next to it pays 1.5x.
Telegram shoots the ball. A basket pays 2.3x.
Telegram kicks the ball. A goal pays 1.6x.
Telegram rolls the ball. A strike pays 4x, 5 pins down pays 1.5x.
Telegram spins the reels. 777 pays 25x, any other triple (BAR, grapes, lemons) pays 10x.
Two players in a group, same stake. Winner takes the pot. Credits pots have no fee; SOL and $BUNDLO pots carry a 2% fee, half of it (1% of every stake) paid to referrers.
Up to 6 players, eliminated one by one. Last one standing takes the pot. First join starts a 30s countdown, every new join resets it to 15s; a lobby left alone refunds after 5 minutes.
Leaderboard
No players yet.
Verify a result
Paste the Play ID from the bot. The check runs in your browser.
How fairness works
Solo games: the result is the value of Telegram's own animated dice, rolled on Telegram's servers. Neither Bundly nor the player can choose it. Each play stores the Telegram chat, dice message and value, and one dice can settle only one game.
Duels and roulette: provably fair. Each lobby uses a fresh server seed, hashed when the lobby opens and revealed when it settles, so the result can be recomputed with HMAC-SHA256.
Players can set daily wager and loss limits, pause or self-exclude from the bot with /limits. The server enforces them on every stake, and withdrawals always stay open.
Every Credit movement is written to an append-only ledger with a unique key, so the same button press can never pay twice.


